428: Fūsa Sareta Shibuya de | |
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Developer(s) | Chunsoft |
Publisher(s) | Sega (Wii) Spike (PS3/PSP)[1] |
Director(s) | Jiro Ishii |
Designer(s) | Kōichi Nakamura |
Composer(s) | Hideki Sakamoto[2] |
Platform(s) | Wii, PlayStation 3, PlayStation Portable[1] |
Release date(s) | Wii
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Genre(s) | Adventure game |
Mode(s) | Single-player |
Rating(s) |
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Media/distribution | 1 Wii optical disc |
428: Fūsa Sareta Shibuya de (428 〜封鎖された渋谷で〜 Yonniihachi: Fūsa Sareta Shibuya de , literally "428: In a Blockaded Shibuya") is an adventure video game created by Kōichi Nakamura, developed by his company Chunsoft and published by Sega which was originally released in Japan for the Wii on December 4, 2008. The game was also ported by Spike to the PlayStation 3 and PlayStation Portable.[1]
428: Fūsa Sareta Shibuya de is a visual novel set in the Shibuya ward of Tokyo where the narrative is presented using a combination of scrolling text, live action stills and video sequences. The game shares many story and gameplay elements with Chunsoft's 1998 sound novel game Machi, the most prominent being the locale, Shibuya. Although Chunsoft does not openly state 428 is a sequel, the game contains numerous references to Machi, and an early marketing slogan reads "Breaking a long silence, Shibuya gets going again."
The game has received high praise from critics, earning a perfect score in Famitsu Weekly, Japan's largest circulating video game magazine. The game also features a special scenario contributed by Kinoko Nasu and Takashi Takeuchi of Type-Moon fame, who wrote and provided character designs for them respectively. It was subsequently announced by Sega that this particular scenario by Type-Moon would be adapted into a TV anime adaptation titled Canaan, which began airing in Japan on July 4, 2009.[3] A series of four novels based on the game is to be published by Kodansha between the months of September and December 2009.[4]
Contents |
428 is a visual novel adventure game where players take part in events from the perspectives of multiple protagonists, all acting in parallel with no knowledge of each other. Set in the modern Japanese city of Shibuya, Tokyo, the characters are involved in a mystery that cannot be solved without their interactions, and the plot is advanced by following clues found within the game's text and accompanying video sequences and making decisions on which path each protagonist should follow. Depending on the player's choices, a number of new scenarios become available, which ultimately lead to different outcomes and endings.[5]
The game differs significantly from other sound novel / visual novel games in that players read through and switch between multiple stories that take place in the same timeframe, each seen from a different character's point of view. Decisions made in one character's story can inadvertently affect the story of another character in unforeseen ways. The format can be compared to films such as Pulp Fiction, Magnolia or Vantage Point.
For instance, the game opens with a detective (protagonist #1) waiting for a kidnapper to pick up the ransom money, which is being carried by a girl. Another character, a young man out for a walk (protagonist #2), happens to encounter the scene. Protagonist #2 now has a choice to approach the ransom-carrying girl or not; If he approaches, his story reaches a dead end by being wrongfully arrested, but not only that, the detective's story also reaches a dead end by making the wrongful arrest.[6]
The player's role is to figure out whose actions are affecting whom, and find the right choices to lead every protagonist to the conclusions of their storylines. The game offers a time chart screen where the events of all the protagonists' stories are listed in chronological order.
Blue-colored text is interspersed within the body text. The colored text, called Tips, can be selected with the controller like a hyperlink. Tips, when selected, provide a short page of explanatory text, much like a tooltip. Tips can reveal the definition of a technical term, provide some insight on the topic, or just provide a short digression from the story at hand. Red-colored text, also selectable, marks the name of a different protagonist and allows the player to jump from one protagonist to another. Jumping from red text is often the only way to make a character's story move forward.
The game unfolds in a ten-hour period, which begins at 10:00AM of April 28 and ends at 8:00PM. The game is broken up into one-hour segments. Leading every protagonist to the end of the hour unlocks the next hour to be played.
A major event that could jolt the world has been triggered in the streets of Shibuya. Five main characters have 10 hours to come together and solve the mystery behind what originally seemed like an ordinary ransom kidnap case.
Reception | |
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Review scores | |
Publication | Score |
Famitsu | 40 / 40[8] |
Famitsu Weekly magazine gave 428: Fūsa Sareta Shibuya de a 40/40 score. This makes 428 the ninth game to receive a perfect score from the magazine since its inception in 1986, and currently the only one that has never been released outside of Japan. It is also the second out of five Wii games to receive the score, the others being Super Smash Bros. Brawl, Monster Hunter Tri , New Super Mario Bros. Wii and The Legend of Zelda: Skyward Sword. This is unprecedented in Famitsu history as it marks the first time that two games released on the same video game system received perfect scores within the same year. The game additionally won the publication's Dramatic Prize for its 2008 awards.[9]
The Wii version of 428: Fūsa Sareta Shibuya de was the eighth best-selling game in Japan during its week of release, selling 34,000 units.[10] Year-end sales of the game totalled 53,315 units.[11] The game was later released under Nintendo’s "Everyone’s Recommendation Selection" of budget titles.[12]
The game was later ported to the PlayStation Portable and PlayStation 3 and released in September 2009.